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Category: Techculture

Students Create 100%.

Have you used Prezi?  Or Wordle?  How about Xtranormal?  Somebody recently posted the Wordle below about their affinity for cell phones.  It looks cool, I’ll admit that.  But are these the types of technology applications that are truly useful, and worth employing in classrooms? I’ve personally tested out these Web 2.0 programs, and I’ve also attempted to use them in room 137.  While they can be used to create products that are pleasing to the eye, or perhaps engage students, the level of thinking that’s required is debatable.  Plus, as… Read more Students Create 100%.

Caine’s Arcade

If you haven’t already watched this short documentary about the creator of a cardboard arcade, please do.   It’s inspiring on many levels.  From the perspective of someone who teaches digital media, it’s such a well-crafted piece.  I showed both my English classes and my UDS class the film, and we can only hope to someday find and produce stories half as good. Most public schools do little to foster creativity and innovation.  I truly wonder where Caine received his spark of inspiration.  One of my students, a soccer player and… Read more Caine’s Arcade

Teenagers, Immediacy, and Interpersonal Skills

The same bubbly, outgoing student who texts and tweets her way through the day sat face to face with a client at a homeless shelter in downtown Louisville. The man recalled his poignant story of struggling to overcome multiple drug addictions and incarcerations, but every time he said something remarkable, the student froze. No follow-up questions. No reacting to cues for further probing. Granted, for many young people, being asked to interact with strangers to create a short documentary is an intense and possibly overwhelming learning experience. But her performance… Read more Teenagers, Immediacy, and Interpersonal Skills